

Damage does not diminish with distance and bypasses obstacles in the environment.Base damage from either explosion is affected by Ability Strength.Bonus damage further scales with Cataclysm's current range/duration, dealing 25% of its total when at its maximum and ranking up to 100% when at its minimum.
WARFRAME LIMBO LIMBO GIF FULL
Bonus Damage = 0.05 × ((Sum of Enemies' Current Health + Sum of Enemies' Current Shields) ÷ Number of Enemies) when an un-modded Cataclysm expires after its full duration.Additionally, collapsing deals bonus damage based on the average health and shields of enemies caught in the explosion: Cataclysm's formation and collapse each deal 200 / 300 / 400 / 500 Blast damage and staggers all enemies caught within the area of effect enemies caught in either explosion or crossing the sphere's borders will also take 300 Impact transitional damage upon entering or leaving the Rift plane.Enemies can freely move between the material and Rift planes by entering and exiting the sphere.Cataclysm exhibits various effects on allies, enemies, and objects within its influence.Cataclysm will collapse when deactivated manually by pressing the ability key again (default 4 ), its duration expires, it is dispelled, or by coming in contact with a nullifying field ( Nullifier Crewman, Isolator Bursa).The sphere will be created wherever the reticle is aiming when the casting animation finishes, allowing time before then to fine-tune the sphere's placement.Cast animation of 2 seconds is affected by Natural Talent and Speed Drift.Initial and final radius are affected by Ability Range.Reduction = 2 × Base Radius × (1 + Range Mods) ÷ (3 × Base Duration × (1 + Duration Mods)) Radius reduction per second is affected by Ability Duration and Ability Range and uses the following formula:.

The sphere continuously shrinks over a duration of 15 / 20 / 25 / 30 seconds to a final radius of 2 / 3 / 4 / 5 meters before collapsing on itself.
